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immersion

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Keyword:   three
Context:   According to Ernest W. Adams, immersion can be separated into three main categories: Staffan Björk and Jussi Holopainen, in Patterns In Game Design, divide immersion into similar categories, but call them sensory-motoric immersion, cognitive immersion and emotional immersion, respectively.
Nodes:
    • Staffan Björk
    • Jussi Holopainen in Patterns In Game Design divide immersion into similar categories but call them sensory-motoric immersion cognitive immersion
    • emotional immersion respectively
Full context:   According to Ernest W. Adams, immersion can be separated into three main categories: Staffan Björk and Jussi Holopainen, in Patterns In Game Design, divide immersion into similar categories, but call them sensory-motoric immersion, cognitive immersion and emotional immersion, respectively. In addition to these, they add a new category: spatial immersion, which occurs when a player feels the simulated world is perceptually convincing. The player feels that he or she is really "there" and that a simulated world looks and feels "real".
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immersion

Source
Ernest Adams
Area
Media
Mode
part
Depth
3
User
scotty
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