Judging adventure involves how a state of exposure affects the ability to excite and to risk. If all goes well, you'll achieve chance.
Judging Dickensian times involves how a state of incredulity affects the ability to light and to darkness. If all goes well, you'll achieve belief.
To excite is the disconnected potential of adventure. To risk is the connected actual of adventure.
To light is the disconnected potential of Dickensian times. To darkness is the connected actual of Dickensian times.
Judging adventure involves how a state of exposure affects the ability to excite and to risk. If all goes well, you'll achieve chance.
Judging Dickensian times involves how a state of incredulity affects the ability to light and to darkness. If all goes well, you'll achieve belief.
To excite is the disconnected potential of adventure. To risk is the connected actual of adventure.
To light is the disconnected potential of Dickensian times. To darkness is the connected actual of Dickensian times.
Judging q1n involves how a state of q1s affects the ability to q1e and to q1r. If all goes well, you'll achieve q1o.
Judging q1n involves how a state of q1s affects the ability to q1e and to q1r. If all goes well, you'll achieve q1o.
To q1e is the disconnected potential of q1n. To q1r is the connected actual of q1n.
To q1e is the disconnected potential of q1n. To q1r is the connected actual of q1n.