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If music affect: then perception targets emotion to find'music affect' target variables.
If energy: then motion targets matter to find'energy' target variables.

Music affect = [expansion = stimulus, reduction = tendency, objective = emotion, subjective = perception]
Energy = [expansion = active, reduction = passive, objective = matter, subjective = motion]

If music affect: then perception targets emotion to find'music affect' target variables.
If energy: then motion targets matter to find'energy' target variables.

Music affect = [expansion = stimulus, reduction = tendency, objective = emotion, subjective = perception]
Energy = [expansion = active, reduction = passive, objective = matter, subjective = motion]

If q1n: then q1s targets q1o to find 'q1n' target variables.
If q1n: then q1s targets q1o to find 'q1n' target variables.

q1n = [expansion = q1e, reduction = q1r, objective = q1o, subjective = q1s]
q1n = [expansion = q1e, reduction = q1r, objective = q1o, subjective = q1s]

Phrase Template
https://buildintui...

Orientation of States

Source
Build Inuit
Area
Nymology
Subs
NSON
Width
4
User
dane
+
Phrase Template

0) All Q: 4 Elements

Subs
NEROS
Width
5
User
dane
×
Quadranym

music affect

User
scotty
stimulus
emotion
perception
tendency

+

energy

Source
Buildintuit
Area
physics
Realm
Physical
User
scotty
active
matter
motion
passive

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