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Stimulus will need perception and emotion to help music expression become tendency.
Reproduce will need animation and entity to help life become survive.

Judging music expression involves how a state of emotion affects the ability to stimulus and to tendency. If all goes well, you'll achieve perception.
Judging life involves how a state of entity affects the ability to reproduce and to survive. If all goes well, you'll achieve animation.

Stimulus will need perception and emotion to help music expression become tendency.
Reproduce will need animation and entity to help life become survive.

Judging music expression involves how a state of emotion affects the ability to stimulus and to tendency. If all goes well, you'll achieve perception.
Judging life involves how a state of entity affects the ability to reproduce and to survive. If all goes well, you'll achieve animation.

q1e will need q1o and q1s to help q1n become q1r.
q1e will need q1o and q1s to help q1n become q1r.

Judging q1n involves how a state of q1s affects the ability to q1e and to q1r. If all goes well, you'll achieve q1o.
Judging q1n involves how a state of q1s affects the ability to q1e and to q1r. If all goes well, you'll achieve q1o.

Phrase Template

Become [><]

Subs
EOSNR
Width
5
User
scotty
+
Phrase Template

Being

Source
life
Subs
NSERO
Width
5
User
scotty
×
Quadranym

music expression

User
scotty
stimulus
perception
emotion
tendency

+

life

Source
Build Intuit
Area
Nymology
Realm
Metabolic
User
dane
reproduce
animation
entity
survive

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